I created a Unity scene as part of a 30-day creative challenge with the theme of "Fantasy Vehicle."

Initially, I planned to create everything in the scene to look like it was made out of cardboard, but found the result to be too cluttered. Instead, I imagined the vehicle as a real-life creation built in a garage with everyday tools.
Creating the vehicle was a really fun experience, as I tried different methods to make it transform. I used rigging and animations to move certain parts, while adding various shader setups such as a dissolve material for some of the other areas. Also created an animated vertex shader to simulate wind effects.
The environment also featured dissolve and fade effects as the vehicle progressed from ground, sky and space. But also enhanced by particle effects to add to the atmosphere. Overall, it was fun project to work on.

Software used:
Maya, Photoshop, Unity