Created a Unity scene for a theme called "Fantasy Vehicle", where a homebuilt cardboard box vehicle transforms as it travels from the ground to the sky.
Initially, I planned to create everything in the scene to look like it was made out of cardboard, but found the result to look messy. Instead, I imagined the vehicle as a real-life creation built in a garage with everyday tools.
Initially, I planned to create everything in the scene to look like it was made out of cardboard, but found the result to look messy. Instead, I imagined the vehicle as a real-life creation built in a garage with everyday tools.
Creating the vehicle was a really fun experience, as I tried different methods to make it transform. I used rigging and animations to move certain parts, while adding various shader setups such as a dissolve material for some of the other areas. Also created an animated vertex shader to simulate wind effects.
The environment also featured dissolve and fade effects as the vehicle progressed from ground, sky and space.
Overall, it was a really fun side project to work on.
Software used:
Maya, Photoshop, Unity
Overall, it was a really fun side project to work on.
Software used:
Maya, Photoshop, Unity

ANIMATION SEQUENCE
